How to create a double-sided material in Karma?

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Just put the switch before the surface input of your material, instead of the diffuse colour slot of your bsdf
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YuRock
Thanks for the advice, but what if I need 2 different shaders (materials) on different sides, and not just 2 different pictures, colors?
Use MtlX Mix node like blending two shaders with a mask. The mask is the ray import node with the value of ray:backbone. It should work.
Edited by ciaoZ - March 27, 2025 06:57:21

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double-sided_test.jpg (216.6 KB)

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