Render problem of fire in the viewport as well as a render rop.

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Hi,

I was under the asumption that the following setup should render without any problems using Karma XPU but it only displays the volume at frame 1 in a Solaris Desktop as well as when I render it out using a render rop. The volume vanishes after frame 2. I haven't played around with Pyro in Houdini for quite some time and have only recently test rendered a fire WITH smoke which worked flawless. Now I am trying to render just flames using Karma XPU but for some reason I'm encountering the forementioned problem. What am I missing here?
Edited by Farmeadow - April 9, 2025 08:15:47

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Screenshot 2025-04-09 135557.png (87.3 KB)

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Impossible to know from your screenshot, please post your Solaris network, or (even better) your hip file.
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Tanto
Impossible to know from your screenshot, please post your Solaris network, or (even better) your hip file.

Here's my hip.

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FieryFire.hiplc (2.0 MB)

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You can correct this by checking the "Flame density" parameter of your pyrosolver's output tab before saving the cache. I also suggest reloading the cache in a Volume lop in Solaris rather than using a sop import.
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fixed it. I have removed the gasdissipate microsolver from inside the pyrosolver and used the dissipation setting on the pyrosolver settings which seemed to fix it. I'll check what I did wrong on that gasdissipate solver later today.
Edited by Farmeadow - April 10, 2025 11:59:07
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