LOD Mesh Material Question

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Hi everyone!

I am using s@unreal_material to apply material A to LOD0 and material B to LOD1~3. Something weird happen importing UE, LOD1~3 all has extra empty material sections(empty as no mesh triangle), while LOD0 seems no error, only one section with the right material A.

Does anyone know a workaround/solution for this problem? I am using Houdini 18.5.

Attachments:
error_empty_material_section.png (113.7 KB)

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