mental ray
9108 10 1- danmeyer
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- diula
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- danmeyer
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- werwack
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- diula
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You specify the executable in the ROP parameter Command (or sth likethat, don't have H in front of me now). Simply choose the executable ray3 from the file picker.
As for the MI_ROOT thing, this is an environment variable which is queried by the ray executable on startup. It points to a directory that must contain the mental ray configuration file - .rayrc. In the file itself are all the shader declarations, and possibly some default startup options. If you have mental ray standalone purchased through Avid or Autodesk (as far as I can remember) the MI_ROOT environment was set through a batch file. So, assuming you have an installed mental ray, you should also have a rayrc (or ray3rc) file. Simply create an environment variable and specify the directory where the file is.
As for the MI_ROOT thing, this is an environment variable which is queried by the ray executable on startup. It points to a directory that must contain the mental ray configuration file - .rayrc. In the file itself are all the shader declarations, and possibly some default startup options. If you have mental ray standalone purchased through Avid or Autodesk (as far as I can remember) the MI_ROOT environment was set through a batch file. So, assuming you have an installed mental ray, you should also have a rayrc (or ray3rc) file. Simply create an environment variable and specify the directory where the file is.
- danmeyer
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- jason_iversen
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There is a little info on what Environment Variables mean to Houdini here:
http://odforce.net/wiki/index.php/CustomizingHoudini [odforce.net]
(This info could be expanded on, but its a start)
http://odforce.net/wiki/index.php/CustomizingHoudini [odforce.net]
(This info could be expanded on, but its a start)
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- danmeyer
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- werwack
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Hum, I only have 3dsMax installed, and I suppose I can use the MR version it provides. It is a satelite, does it make a differece?
Ok, so iIused the following file in H:
“C:\3dsmax8\mentalray\satellite\raysat_3dsmax8.exe”
I defined the MI_ROOT path in the environment variables to the same folder, because the rayrc file is in it.
The MR render node in H stays red. I also tried to put the content of the rayrc from the folder right above this one (because there are 2 such files in Max), and still red.
- Are the shader descriptions refenreced by that file only for 3dsMax?
- there are already some shader nodes for MR in H, how are they linked to MR if the declarations are provided by the user?
- is there a log in H saying that something went wrong and why the node cannot be used?
Thank you
You specify the executable in the ROP parameter Command (or sth likethat, don't have H in front of me now). Simply choose the executable ray3 from the file picker.
Ok, so iIused the following file in H:
“C:\3dsmax8\mentalray\satellite\raysat_3dsmax8.exe”
I defined the MI_ROOT path in the environment variables to the same folder, because the rayrc file is in it.
The MR render node in H stays red. I also tried to put the content of the rayrc from the folder right above this one (because there are 2 such files in Max), and still red.
- Are the shader descriptions refenreced by that file only for 3dsMax?
- there are already some shader nodes for MR in H, how are they linked to MR if the declarations are provided by the user?
- is there a log in H saying that something went wrong and why the node cannot be used?
Thank you
Video Game Graphics TD
- jason_iversen
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If you MMB on a node you'll see some info. When it's red, you'll get the reason why it has failed.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- danmeyer
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