Sprites

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Hello,



I want to render sprites with the Mantra Sprite Procedural shader.
If I render with the ‘old’ H8 Mantra ROP , the sprites render fine.

But when I render with the H9 Mantra ROP, I don't get any ‘alpha’ channel…


What am I doing wrong?

Using Houdini 9.0.795, windows xp, not so bad computer.


thanks,



bern

Attachments:
H9.jpg (30.3 KB)
H8.jpg (30.9 KB)
sprite_trouble.hipnc (458.6 KB)

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Try using a VEX Layered surface SHOP for your sprite and set the texture map to Diffuse + Alpha.

I had the same trouble when using the Decal SHOP in H9.
www.alan-warren.com
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Hello Alanw,


I'm using a Vex Layered Surface (see attached hip) and set the texture to ‘diffuse+Alpha’, but the problem is still there:

Mantra 8 renders fine, Mantra 9 does not…




thanks again,



bern
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I only messed with the H9 Geometry object in your scene. I moved where you were calling your procedural to the Geometry Tab and put your material in the Shader Tab and that seemed to fix it up.

Attachments:
sprite_trouble_176.hipnc (921.2 KB)
butterfly1.jpg (29.0 KB)

www.alan-warren.com
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Thanks Alanw.


Works great now….



bern
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