auto rig question

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Hi there,
I just had my human character rigged with the auto rigged tool but I find the auto rig skeleton ‘s heel (which is supposed to be touching the ground) is missing. This means the animator is unable to rotate the character foot up (with the toe pointing about 45 degrees upward) while the character’s heel is touching the ground (just like the pivot is located right at the bottom part of the heel). Does anyone knows the solution for this for the autorig user? or I have to re-build the leg's joint?

I hope there will be some more tutorial about how we make changes on top of the existing auto-rig biped.

thanks for your attention!
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