Ok, I know this is probably a dumb question, but how do I get a solid white background, like I see in 3d model samples?
Should I just use a grid? What surface material would be best?
For example, the background like the following: from http://www.aversis.be/hdri/bureau.htm [aversis.be]
White background?
10048 9 1- zamous
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- Pagefan
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There's also a simple scene here:
http://forums.odforce.net/index.php?showtopic=5469&st=0 [forums.odforce.net]
Never tried it though but it sounds like it might help.
http://forums.odforce.net/index.php?showtopic=5469&st=0 [forums.odforce.net]
Never tried it though but it sounds like it might help.
- zamous
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I tried that, not working for me, just getting pink walls.
Anyways, with a 100x100 grid as a backplane, it sorta works. But I can't get global illumination to work at all. Color is always way off and doesn't look realistic in anyway. I tried environment light and the tutorial in Houdini help about ambient occlusion, neither work. I guess I need to learn more about lighting/shading in general, I really don't have a clue what is wrong.
Thanks
Anyways, with a 100x100 grid as a backplane, it sorta works. But I can't get global illumination to work at all. Color is always way off and doesn't look realistic in anyway. I tried environment light and the tutorial in Houdini help about ambient occlusion, neither work. I guess I need to learn more about lighting/shading in general, I really don't have a clue what is wrong.
Thanks
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- zamous
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Thanks I will try those things.
I was reading the author's tutorial (for images above) at http://www.aversis.be/tutorials/vray/basic_hdri_01.htm [aversis.be]and he mentioned this for ground plane
So do you think he just makes a huge cylinder and puts the objects inside or something?
Sorry, once again for the noob questions. I found a great book called Digital Lighting and Rendering 2nd edition, and it is helping me to understand this stuff.
I was reading the author's tutorial (for images above) at http://www.aversis.be/tutorials/vray/basic_hdri_01.htm [aversis.be]and he mentioned this for ground plane
Create a groundplane (I used a big cylinder), and some simple objects.
So do you think he just makes a huge cylinder and puts the objects inside or something?
Sorry, once again for the noob questions. I found a great book called Digital Lighting and Rendering 2nd edition, and it is helping me to understand this stuff.
- sl0throp
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you do not need a cylinder (huh?)- use a cyc like the other person said - a cyc if you do not know is just two perpendicular planes connected by a radius and are usually found in photo studios and are made for this reason. Sometimes I will also rather than have two planes, use a revolve - like a hemisphere with a radius ed edge where it meets the ground plane.
Also I would look into ambient occlusion shading…
s
Also I would look into ambient occlusion shading…
s
- zamous
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Thanks again. Didn't know what a cyc was but figured I was gonna try to duplicate what I had seen in photo studios next.
This is all pretty new to me and seem extra difficult to figure out in Houdini.
I read the Houdini docs on ambient occlusion but couldn't get it to work–probably cause I didn't have a good enough background. I am gonna experiment more this weekend and post hip file. Been reading a book on Digital Light and Rendering to get a handle on the concepts–been pretty helpful as well.
This is all pretty new to me and seem extra difficult to figure out in Houdini.
I read the Houdini docs on ambient occlusion but couldn't get it to work–probably cause I didn't have a good enough background. I am gonna experiment more this weekend and post hip file. Been reading a book on Digital Light and Rendering to get a handle on the concepts–been pretty helpful as well.
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