Recently experimented with some pop/dop stuff (driving particles with fluid, in particular), I hit another “Houdini quirk”.
After I spent about an hour to reproduce an example scene (from exchange, I think) I realized that the POP solver in dopnets can't “import” popnets from SOP networks (the kind of popnet which has 4 inputs). The other type of popnet (the general one, without inputs) works fine from any other network.
Now this is something I call annoying (the sop-popnets are my favorite
). Even more, if you're new to Houdini (such as myself), this can be quite confusing (and I got a few years of CG technical experience, so it took just a half an hour to pinpoint the problem, but what about a real newbie?
).This is not the first time I ran into such a thing – it would be useful to have a document or a web page describing such ‘quirks’ (not checked odforce yet).
Such things may not get noticed by the hard-core users anymore (as they learned to ‘live with it’, I suppose), but can be quite boring for newcomers.
(I could also talk about some chopnet evaluation ‘strangenesses’ and the like – most of the cases I can ‘guess’ how the architecture works and understand the way things work – or doesn't
)imre
