VEX shader network question.

   3805   2   0
User Avatar
Member
16 posts
Joined: Nov. 2007
Offline
Hi All. I checked a shader network of aged metal shader in the material paltte. I wonder what this parameter node called “pattern_Export” does.
It is connected to the plug called “dispAmount”. So I guess this one controls the amount of displacement value. Is this one of the global parameter that mantra uses at rendering? I don't understand why you have to make this connection other than output1. It more makes sense to me if the output1 has this “dispAmount” plug. Thanks in advance.

Attachments:
dispNetwork.jpg (119.8 KB)

User Avatar
Member
8837 posts
Joined: July 2007
Offline
it exports the displacement texture, in this case some noise pattern to a variable called “pattern” for the later use in surface shader (notice dimport_pattern node in metalSurface)
Tomas Slancik
FX Supervisor
Method Studios, NY
User Avatar
Member
16 posts
Joined: Nov. 2007
Offline
hi, tamte.Thank you very much for your quick reply.
Now I understand what's going on.

poppy
  • Quick Links