Optimizing Geometry

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Hi,

1. I've got some pretty complex geometry and its rendering quite slowly. I'm trying to find a way to combine all the intersecting surface into one unified surface, which i can further optimize with ‘polyreduce’, i hope.

PolyReduce seems to be ok but it still retains the intersecting groups. I think these intersections are hogging the cpu.

2. Can any one suggest a way to change the topology of an object. So that a previously messy polgon mesh is somehow made more regular, neater?

Any advice very welcome.

Thank you.
Mark.
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Hi Mark :
Theres are lots of things you can consider . The facet SOP should be your first port of call its the swiss army knife of Houdini used for cleaning up geometry.
You could also look at using a geometry ROP to write out the geometry , so then you are reading in geometry without all the history.

Rob
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