I want to add a bump or displacement map to a vex supermaterial or vex layered shader . How can ido ? I 'm trying to combine a diffuse colored texture with a bump map , but there is no place to add a bump map .
As far as i know shader sops were replaced by material nodes . Is it an old fashion way to go back to the deprected solutions when someone got stuck ? Anyways thanks for your help i will try and see .