Here is what i rendered so far.
I've done many more things, but i have to render it to show them.
These one are mainly made with POP Networks, using conditional & cosine expressions, with some gravity & an attractor.
http://www.umxprime.com/data/works/3d/houdini/TiredParticles.mov [umxprime.com]
http://www.umxprime.com/data/works/3d/houdini/FromBoxToBox.mov [umxprime.com]
http://www.umxprime.com/data/works/3d/houdini/fracture3flipbook1.mov [umxprime.com]
Hope you'll like it.
Learning Particles [updated 09/05/04]
18468 11 4- UMXPrime
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It is not really the final one used for render, as i change some minor params to render on my ubuntu workstation. I make hips on my macbook pro.
Here is the one from my laptop :
http://www.umxprime.com/data/works/3d/houdini/FromBoxToBox.hipnc [umxprime.com]
Hope you'll understand most of the tricks, as most of them are driven by custom attributes using trigonometric functions :-)
If you have any question just PM.
Here is the one from my laptop :
http://www.umxprime.com/data/works/3d/houdini/FromBoxToBox.hipnc [umxprime.com]
Hope you'll understand most of the tricks, as most of them are driven by custom attributes using trigonometric functions :-)
If you have any question just PM.
Edited by - May 26, 2009 09:08:43
- circusmonkey
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circusmonkey
Great work , certainly looks interesting
r
primzahl
wow. great I like it. and thanks for sharing the file.
and keep 'em coming. Very Happy
Thx.
Now more learn & research.
A test, doing mesh deforming driven by particle collision.
POP location again driven by simple sine/cosine functions
Not a final render, only a flipbook by now…
http://www.umxprime.com/data/works/3d/houdini/fracture3flipbook1.mov [umxprime.com]
Where did I see that sign ? ;-)
Edited by - May 26, 2009 09:09:11
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http://www.umxprime.com/data/works/3d/houdini/fracture7flipbook1.mov [umxprime.com]
Fracture model using blender.
Activation using POP/Copy+Stamp,etc…
Fracture model using blender.
Activation using POP/Copy+Stamp,etc…
Edited by - May 26, 2009 09:09:28
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