Hi guys!
I need to fill a RBD container (a box) with a lot of 3D letters which have self-collision and interaction. The letters must pile without overlap, with physical accuracy.
I've made the particle emitter and letter instancing but there is a big problem with the self interaction and collision to produce the “pile” effect.
Can you guys help me to solve this problem?
thanks in advance
homer
Particles instancing and RBD Collision
2448 0 0- homerobaroni
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