Particles instancing and RBD Collision

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Hi guys!
I need to fill a RBD container (a box) with a lot of 3D letters which have self-collision and interaction. The letters must pile without overlap, with physical accuracy.
I've made the particle emitter and letter instancing but there is a big problem with the self interaction and collision to produce the “pile” effect.

Can you guys help me to solve this problem?

thanks in advance

homer
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