Hi
I am simulating particles in Houdini and taking them to max via the fbx plug-in so I can render with afterburn volumetric shader.
But when I import the fbx file in max, instead of particles , there are planes instanced in each particles and the particles are removed. So basically a stay with planes that got the same motion of the particles.
But the thing is, I want to render them with afterburn, and afterburn only accepts particles systems to shade.
Is there any way I can make each plane to born one particle so I can use that particle system with afterburn
Houdini particles to max
6694 1 0- krizard
- Member
- 43 posts
- Joined: April 2008
- Offline
- Andz
- Member
- 22 posts
- Joined:
- Offline
-
- Quick Links