Fbx-export messing up material assignments

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WinXP-32Bit, Houdini ver. 10.0.445

Hi,

when I export an fbx file and reimport it (or open it with unity),
materials are assigned to the wrong objects. I tried some different
options in the export dialog, but it's always the same… (

Is there something I don't know, or is it just a plain bug?

fbx file http//www.defshot.de/pub/museum.fbx
hip file http//www.defshot.de/pub/fbx_problem_hip_file.zip

I would be glad, if there's some kind of workaround.

Cheers,
Marc
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This turned out to be caused by a simple bug where a single line of code that was in an if statement block should have been outside of it.

It should be fixed in tomorrow's build, 10.0.452. I've tested it on your file, and it seems to export correctly now.
Oleg Samus
Software Developer
Side Effects Software Inc.
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Cool.

Thanks, Oleg.

Cheers
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