hi all..
The “Python Tips and Tricks and Upcoming Features in 10.5” presentation says it is possible to create custom Houdini native UI interfaces in 10.0 given sufficient bravery. By “native” i'm assuming this allows direct extensions to the Houdini UI rather than the wxWidgets/pyQT approach. If so, are there any details available?
thanks
custom UI
8112 4 1- david_aiken
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- graham
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You can create them using Houdini's .ui script language. Using this language you can create a dialog that Houdini can load using hou.ui.createDialog(). You can then assign Python callbacks to elements on this dialog. For example, this is how the Cloud dialogs are created.
There is some information about .ui scripts in the HDK documentation:
http://www.sidefx.com/docs/hdk10.0/hdk_uinative_uiscript.html [sidefx.com]
There is some information about .ui scripts in the HDK documentation:
http://www.sidefx.com/docs/hdk10.0/hdk_uinative_uiscript.html [sidefx.com]
Graham Thompson, Technical Artist @ Rockstar Games
- david_aiken
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Thanks.. do you know if it is possible to create a gadget to display an updatable image, such as a histogram? I would actually like to be able to include such a gadget in an HDA parameter interface to provide a preview of the effects of parameter changes, or, alternatively, create a pane to display an Osipa-style animation view. Perhaps too ambitious :>).
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