Houdini 11 Sneak Peek

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Check it out:
http://www.sidefx.com/index.php?option=com_content&task=view&id=1752&Itemid=316 [sidefx.com]
Robert Magee
Senior Product Marketing Manager
SideFX
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That could be very nice to see how long those dynamic has been solved…
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vyudin
That could be very nice to see how long those dynamic has been solved…

It says so on the top left of the video.
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Nice features.
FLIP solver and the new shading infraestructure is really welcome.
Only missing the multithreading architecture, but reading at the end of the note seems it is taking more time to get it working.
Go SESI!
Un saludo
Best Regards

Pablo Giménez
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Great Update SESI, Congratulations for all the hard work and awesome suport that you put in this great software.
Feel The Knowledge, Kiss The Goat!!!
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
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Looking very shiny indeed.
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very nice !
^_^
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fun stuff
Edited by - June 12, 2010 21:04:47
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voronoi = old/wack and boring imo.

So whats the way to go ?

rob
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houdini is the way to go!
Edited by - June 12, 2010 21:06:51
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Looks a lot to me like you could do most of those things with recursive voronoi fracturing. And the wood splittering just looks like stretched out voronoi cells, at the very least you could approximate it that way.
The trick is finding just the right hammer for every screw
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