Some attempt to integrate Maya as Houdini Modeling Tool…
I am happy to show live Maya-Houdini integration. All surface information/modification will affect Houdini SOP immediatelly.
That could be completely live connection or “connection-on-demand”, when Houdini geometry will update after mouse button release in Maya (keep the performance of network connection).
Houdini geometry will be re-created after lost connection/houdini crash/geometry deleting accedetly etc.
Video [vimeo.com]
Maya as Houdini modeling tool :)
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+1 for Blender and Houdini
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Change. And food! ^-^
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