hi all..
I'm trying to map a strip of pixels from the edge of a texture map to a NURBs curve. I've given it a try (attached), and the UVs look ok, but the rendered colours don't seem to match any of the edges of the standard UVcolor.png. Does someone know what i'm missing?
thanks!
NURBS curve UVs
4697 2 1- david_aiken
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- tamte
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- david_aiken
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Thanks tamte.. your suggested fix works for me. Do you know how the anti-aliasing is determined (screen-level? REYEs-level?)? It seems razor-sharp and if i put a variously-coloured grid behind it the curve colours don't appear to change.
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