Does anyone know if sidefx is working on GoZ support for ZBrush interaction?
I know Maya, CD4 and Modo already support it, would be great if Houdini is working on it.
http//www.pixologic.com/zclassroom/homeroom/tutorial.php?lesson=GoZ
GoZ support for Houdini?
7459 2 1- dsledge
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- Mikael_Amion
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dsledge
Does anyone know if sidefx is working on GoZ support for ZBrush interaction?
I know Maya, CD4 and Modo already support it, would be great if Houdini is working on it.
http://www.pixologic.com/zclassroom/homeroom/tutorial.php?lesson=GoZ [pixologic.com]
My guess is that it is at least possible to make one. If one can do a connection for Maya then why not for zbrush.
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=20539 [sidefx.com]
- pelos
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i think the only thing the goz does is behind doors is that save the obj into a temp file. and in the 3d app lunch a script that bring it in and put the shaders.
from houdini one shoulnt do anything magical since the texture nodes or the geometry comes with a “reload” and the script for that shoud be python easy, since is just putting down a read node poiting to that temp file.
i dont know the scripting on zbrush but for houdini /zbruh i think will be more coding in the zbrush side that in houdini.
from houdini one shoulnt do anything magical since the texture nodes or the geometry comes with a “reload” and the script for that shoud be python easy, since is just putting down a read node poiting to that temp file.
i dont know the scripting on zbrush but for houdini /zbruh i think will be more coding in the zbrush side that in houdini.
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