Hey psionicsin,
in my opinion, (you already have a basic understanding) it`s best to start a real project and do it entirely within Houdini.
That way you are forced to learn all the aspects you need that are relevant to your type of project.
Houdini is a huuuuge software and to get common with all of its aspects will take years.
Also, there are so many ways to do things.
I would say start a real project and every time you face a bump search for a tutorial or forum post that helps you to solve it.
Cheers
CYTE
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Houdini Lounge » What’s the best holistic Houdini tutorial series out there?
- CYTE
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3rd Party » B-System For Houdini
- CYTE
- 685 posts
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Hey aeaeaeae,
This looks super sweet, I will try it directly! Thanks for the effort and sharing!
Cheers
CYTE
This looks super sweet, I will try it directly! Thanks for the effort and sharing!
Cheers
CYTE
Houdini Indie and Apprentice » Point order after resample
- CYTE
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The resampled points inherit the groups of the original points. So they are all members of the group.
So you could use a group transfer node to transfer the group from the un-resampled curves to the resampled ones.
This way only the points at the same position as the original curve points become members of the group.
(set the distance threshold fairly low)
Cheers
CYTE
So you could use a group transfer node to transfer the group from the un-resampled curves to the resampled ones.
This way only the points at the same position as the original curve points become members of the group.
(set the distance threshold fairly low)
Cheers
CYTE
Edited by CYTE - May 10, 2024 03:28:04
Houdini Lounge » use hardware to improve productivity
- CYTE
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Houdini Lounge » use hardware to improve productivity
- CYTE
- 685 posts
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I think the extra Hand travel is not worth it. If you are looking for a productivity Booster get the Context sensitive hotkey System by animatrix. It's pure Gold.
https://pragmaticvfx.gumroad.com/l/xrPC [pragmaticvfx.gumroad.com]
Cheers
CYTE
https://pragmaticvfx.gumroad.com/l/xrPC [pragmaticvfx.gumroad.com]
Cheers
CYTE
Technical Discussion » Handles in HDA's - how to toggle them on and off
- CYTE
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Is there a way to hide them completely? The on/off toggle in the Handle Bindings Tab only greys them out. But they are still visible in the viewport and still recognize the mouse. So when an active handle(one I actually want to use) is overlayed by a off-toggled one. the active one is hard to select as the mouse wants to grab the inactive one, too. Why does the on/off toggle not hide them completely....
Cheers
CYTE
Cheers
CYTE
Houdini Lounge » Changed Normal SOP behaviour?
- CYTE
- 685 posts
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I remeber it deleting previous N attribute in the past. But, yea please sign a RFE as it is annoying.
Cheers
CYTE
Cheers
CYTE
H20 Tech Art Challenge » WIP | PlasticityBridge fo Houdini [Houdini Utility]
- CYTE
- 685 posts
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Hey @mandrake0!
Do you have any updates on this tool?
I would love to have a Plasticity -> Houdini Bridge!
Cheers
CYTE
Do you have any updates on this tool?
I would love to have a Plasticity -> Houdini Bridge!
Cheers
CYTE
Edited by CYTE - April 19, 2024 05:33:49
Houdini Lounge » Life too short render too long
- CYTE
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Houdini Lounge » Home & tumble around selected object?
- CYTE
- 685 posts
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Technical Discussion » How to make a clean uv grid out of this?
- CYTE
- 685 posts
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Edited by CYTE - April 14, 2024 08:34:37
Technical Discussion » How to get rid of new vertices by subtraction Boolean ?
- CYTE
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Could you Post a simple scene with a mesh that Shows These asditional points?. I would like to take a look.
Cheers
CYTE
Cheers
CYTE
Technical Discussion » binding a handle to a transform node within a foreach
- CYTE
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Houdini Indie and Apprentice » Moving VDBs SLOW!?!?
- CYTE
- 685 posts
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Just put every cloud in its own geo container and move that.
That way it doesn't need to calculate new positions for each voxel but just one for the container.
Cheers
CYTE
That way it doesn't need to calculate new positions for each voxel but just one for the container.
Cheers
CYTE
Technical Discussion » How to render multiple Takes with one click?
- CYTE
- 685 posts
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Use a merge node and merge them. Make sure to set the frame range to strict in each one.
Or use PDG and ROP fetch nodes.
Cheers
CYTE
Or use PDG and ROP fetch nodes.
Cheers
CYTE
Work in Progress » Performance Compare Tool
- CYTE
- 685 posts
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Hey Andr,
I hope you are fine!
When can we put our grease fingers on this lovely hda?
Cheers
CYTE
I hope you are fine!
When can we put our grease fingers on this lovely hda?
Cheers
CYTE
Technical Discussion » Scale Geometry Inwards
- CYTE
- 685 posts
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Ok, I see. Yes, very unusable geo for this kind of operation. I guess you have to do it in another way.
Maybe with bools, or a different approach to the thing you want to achieve in the end.
Cheers
CYTE
Maybe with bools, or a different approach to the thing you want to achieve in the end.
Cheers
CYTE
Technical Discussion » Scale Geometry Inwards
- CYTE
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Technical Discussion » Scale Geometry Inwards
- CYTE
- 685 posts
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I made another solution with a peak node(marked red).
But it won't work in more complicated scenarios.
I guess a super solid solution isn't that trivial.
Cheers
CYTE
But it won't work in more complicated scenarios.
I guess a super solid solution isn't that trivial.
Cheers
CYTE
Technical Discussion » Custom Solver to combine two animated curves
- CYTE
- 685 posts
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Ok, I tweaked your setup.
I would use booleans instead of curve intersect as it is more appropriate for this kind of operation. Do the ends part afterward to convert it to a curve. For the movement of the simmed part, you also need to extract the delta transform first. Take a look:
Cheers
CYTE
I would use booleans instead of curve intersect as it is more appropriate for this kind of operation. Do the ends part afterward to convert it to a curve. For the movement of the simmed part, you also need to extract the delta transform first. Take a look:
Cheers
CYTE
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