I am using hda in ue4 and I am adding vertex color into hda using PointVOP node its appearing in Houdini but in ue4, looks like it doesn't have vertex color.
in ue4's viewport "Show>Advanced>VertexColor option is checked
I am following this tutorial
https://www.sidefx.com/tutorials/guard-tower-1-ground-part-2-adding-noise-to-the-ground/?collection=56 [www.sidefx.com]
Found 4 posts.
Search results Show results as topic list.
Houdini Engine for Unreal » Unable to get HDA vertex color in ue4
- IbtesamSadiq
- 4 posts
- Offline
Houdini Engine for Unreal » parameter change doesn't cook until the mouse button is released. any solution??
- IbtesamSadiq
- 4 posts
- Offline
thanks for quick reply, I understand that things on UE4 will get very difficult and slow. I asking for learning purpose, can I do it or not? do I have the option to choose? if yes then, how??
Edited by IbtesamSadiq - Nov. 29, 2018 05:21:50
Houdini Engine for Unreal » parameter change doesn't cook until the mouse button is released. any solution??
- IbtesamSadiq
- 4 posts
- Offline
I am using Houdini's HDA in UE4. and, parameter change doesn't cook until the mouse button is released. is there any way to fix this. in UE4 I didn't find any setting that can help may be in Houdini some setting I can tweak to get what I want.
I just found one link related to my problem but it didn't help much.
https://www.sidefx.com/forum/topic/54421/?page=1#post-246264 [www.sidefx.com]
I just found one link related to my problem but it didn't help much.
https://www.sidefx.com/forum/topic/54421/?page=1#post-246264 [www.sidefx.com]
Technical Discussion » Sop like Blender's Shrinkwrap Modifier
- IbtesamSadiq
- 4 posts
- Offline
https://docs.blender.org/manual/en/dev/modeling/modifiers/deform/shrinkwrap.html [docs.blender.org]
I came from blender where we use this shrinkwrap modifir to wrap the one mesh onto another mesh. I wondering if houdini is offer any sop that can help or in future can i expect something similar to it?
I came from blender where we use this shrinkwrap modifir to wrap the one mesh onto another mesh. I wondering if houdini is offer any sop that can help or in future can i expect something similar to it?
-
- Quick Links