Hey everyone,
is there a way to add a tangent normal map in ue4?
I tried to convert the outcoming World Space normal into tangent space and then use BlendAngleCorrectedNormals.
But as my object rotates it also rotates the tangent space somehow.
Found 14 posts.
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Houdini for Realtime » Vertex Animation Textures ROP 2.1 Released
- ThomasSpaceflower
- 14 posts
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Houdini Engine for Unity » HDA Generates output for every node
- ThomasSpaceflower
- 14 posts
- Offline
Houdini HDA generates outputs for every node inside the HDA.
I reinstalled everything but still happens.
And it happens with every HDA now.
Any Ideas?
Unity 2020.1.10f
Houdini 18.5.499
I reinstalled everything but still happens.
And it happens with every HDA now.
Any Ideas?
Unity 2020.1.10f
Houdini 18.5.499
Edited by ThomasSpaceflower - March 16, 2021 16:14:29
Houdini Engine for Unity » Spliting geometry from Unity into multiple GameObjects
- ThomasSpaceflower
- 14 posts
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Houdini Engine for Unity » Strange Unity3d Build Error with houdini plugin
- ThomasSpaceflower
- 14 posts
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Hey,
I have the exact same problem. The only difference: I use unity 2020.1.10f
Any solutions for this?
I have the exact same problem. The only difference: I use unity 2020.1.10f
Any solutions for this?
Technical Discussion » Houdini VPN crashed
- ThomasSpaceflower
- 14 posts
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Hey, seems to be a very old topic, but I have the same problem “It does say now it's an OpenGL 3.3 version problem.”
Are there any workarounds or did you find a solution?
Are there any workarounds or did you find a solution?
Houdini Engine for Unity » Curve Editor in 2019.3.0f6
- ThomasSpaceflower
- 14 posts
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Hey there,
Unity 2019.3. is out of Beta. Seems like the Curve Editor is broken?
I tried it with Standart RP and LWRP.
Is this a known bug?
Greetings
Thomas
Unity 2019.3. is out of Beta. Seems like the Curve Editor is broken?
I tried it with Standart RP and LWRP.
Is this a known bug?
Greetings
Thomas
Houdini Engine for Unity » Collison Geo Error (PDG in Unity)
- ThomasSpaceflower
- 14 posts
- Offline
Houdini Engine for Unity » Collison Geo Error (PDG in Unity)
- ThomasSpaceflower
- 14 posts
- Offline
Anyone else can't build a collision geo in unity running HDA through PDG ? Tried a lot of different versions and setups.. as soon as a collision_geo group is appley I get this error. HDA without PDG works fine in Unity.
Houdini Engine for Unity » Is it possible to use nested prefabs as inputs?
- ThomasSpaceflower
- 14 posts
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Hey seelan,
thank you for the reply. We got a little workaround, we combine all meshes from a certain prefab and save all mesh data as obj in a separate folder where we read the geometry for Houdini. And yeh… I didn't mention that we're using the PDG workflow. Maybe we just couldn't figure out how to handle prefabs there. Anyways the workaround works fine for us now.
thank you for the reply. We got a little workaround, we combine all meshes from a certain prefab and save all mesh data as obj in a separate folder where we read the geometry for Houdini. And yeh… I didn't mention that we're using the PDG workflow. Maybe we just couldn't figure out how to handle prefabs there. Anyways the workaround works fine for us now.
Houdini Engine for Unity » Is it possible to use nested prefabs as inputs?
- ThomasSpaceflower
- 14 posts
- Offline
Hey there,
as unity 2019 is out now, I would really need this feature for future projects.
Are there any news about Nested Prefabs as inputs able to read all child geometry?
as unity 2019 is out now, I would really need this feature for future projects.
Are there any news about Nested Prefabs as inputs able to read all child geometry?
Houdini Engine for Unity » Unity Terrain Integration with Houdini Engine Indie
- ThomasSpaceflower
- 14 posts
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“Is there a way to include textures into the digital asset so I dont have to assign everything in Unity manually?”
I recommend watching the Indie Pixel Tutorial https://www.sidefx.com/tutorials/pdg-for-indie-gamedev-section-3-creating-terrains/?collection=61 [www.sidefx.com]
He uses PDG but I'm pretty sure it will also work for non PDG projects.
And check out the docs at SideFX https://www.sidefx.com/docs/unity/_attributes.html [www.sidefx.com]
You have to create a unity_hf_XXX Attributes to set Textures.
I recommend watching the Indie Pixel Tutorial https://www.sidefx.com/tutorials/pdg-for-indie-gamedev-section-3-creating-terrains/?collection=61 [www.sidefx.com]
He uses PDG but I'm pretty sure it will also work for non PDG projects.
And check out the docs at SideFX https://www.sidefx.com/docs/unity/_attributes.html [www.sidefx.com]
You have to create a unity_hf_XXX Attributes to set Textures.
Edited by ThomasSpaceflower - April 16, 2019 05:57:45
Houdini Indie and Apprentice » Edit SOP: Slide on Surface not working?
- ThomasSpaceflower
- 14 posts
- Offline
Still not working (16.5.491)
Ohh please make it work again.
I'm switching from Blender, and vertex slide along edges was something I used very often.
Ohh please make it work again.
I'm switching from Blender, and vertex slide along edges was something I used very often.
Houdini Lounge » Polysplit unexpected result
- ThomasSpaceflower
- 14 posts
- Offline
As Island:
I have the same problem with the current production build (16.5.473)
Using the Daily Build (16.5.490) works fine.
I have the same problem with the current production build (16.5.473)
Using the Daily Build (16.5.490) works fine.
Houdini for Realtime » GameDev Tools in Houdini 16.5
- ThomasSpaceflower
- 14 posts
- Offline
aRtye
I just clicked the ‘Update Toolset’ on the ‘Game Development Shelf Toolshelf’ on MacOS and it installs automatically. Just restart Houdini.
Also works for Windows version.
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