Enivob
Have you checked out Ben's tutorial on the subject?
https://vimeo.com/122217238 [vimeo.com]
Oh, yes. Not only that, Ben's tutorial inspired me to create a totally different melting asset that uses TP inside C4D to melt an object. It was part of my C4D - Houdini Engine presentations.
To be honest, melting objects like that is fairly easy, once you understand some Houdini fundamentals, but the problem I'm trying to solve isn't addressed.
The Angel loses its definition because we are converting a mesh to a volume.
For “organic” structures that's fine, but if you are trying to melt a “metal H-beam” for example, that method doesn't retain the solid hard edges.
I have a general idea how to solve the problem, but that requires quite a lot of work:
Convert the solid into a VDB volume, and use VDB clip to subtract the melted portion. Then use the Convert VDB second input to sharpen the features.
The part that melts would be a separate SOP… etc etc.
And I still have no idea how to make the H-Beam bend when it get's too thin.
I was wondering if there's a specific way we can do that as part of the Melt Shelf tool, or something similar.
Cheers