Hello…I'm trying to render a cryptomatte pass and I have it working per agent id. But I would like it if I could use it per geo within each agent…so a different matte colour for boots,helmet,skin etc. My agent has geos such as default.bootsLeft, defaultbootsRight etc, but I don't know how to access those individual geo through the stylesheet as far as the cryptomatte goes.
So far I have it set up as per this post:
https://www.sidefx.com/forum/topic/57468/?page=1#post-257261 [www.sidefx.com]
Any advice?
Thanks!
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Technical Discussion » Cryptomatte and geometry within agents/crowds
- stardent
- 3 posts
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Houdini Engine for Maya » Particlefluidsurface and Houdiniengine
- stardent
- 3 posts
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Hi
Yes I got it to work…the problem seemed to be that the particle cache I was loading was huge, and Maya would refuse to mesh it. Using a much smaller cache worked fine.
Yes I got it to work…the problem seemed to be that the particle cache I was loading was huge, and Maya would refuse to mesh it. Using a much smaller cache worked fine.
Houdini Engine for Maya » Particlefluidsurface and Houdiniengine
- stardent
- 3 posts
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Hi I have a flip sim cached and reloaded with a file sop…which is connected to the particlefluidsurface node, and packaged up as a HDA. When I load it into Houdiniengine, it loads the cache and cooks, but I see no meshed surface. Anything specific I need to do to get it to work?
Thanks!
Thanks!
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