This is unbelievably awesome! I was thinking of creating the tool by myself but you made it much better! thanks so much for this
I noticed that the coloring (tint) of the quickmaterial does not work. Do you consider interfacing with all the material parameters available in marmoset?
I was wondering if you would consider taking advantage the baking of marmoset because it’s so wickedly fast. I would be very much interested in this.
Please let me know
Cheers
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Houdini for Realtime » GameDev Toolset | Marmoset Toolbag ROP
- Vasilis Triantafyllou
- 32 posts
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Houdini Engine for Unreal » Houdini 16.0. Engine to UE4 4.18.2 supported ?
- Vasilis Triantafyllou
- 32 posts
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Houdini Engine for Unity » Vector Field Animation in Unity?
- Vasilis Triantafyllou
- 32 posts
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I just did a test and wanted to let you guys know that the vector fields from Houdini to Unity work perfect with the megaflow plugin
Edited by Vasilis Triantafyllou - March 31, 2018 16:14:56
Houdini Engine for Unreal » Houdini 16.0. Engine to UE4 4.18.2 supported ?
- Vasilis Triantafyllou
- 32 posts
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Thanks for the reply
I plugged in one more screen now but the problem is the same.
->about houdini says this in the first section:
Houdini FX Version 16.5.414
Platform: Darwin-17.0.0
Operating System: Mac OS X Version 10.13.3 (Build 17D102)
Qt Version: 5.6.1
Number of Cores: 8
Physical Memory: 16.00 GB
Number of Screens: 3
Screen 0: 1920 x 1200 at 0,0
Work Area 0: 1920 x 1153 at 0,22
Screen 1: 1920 x 1080 at 1920,0
Work Area 1: 1920 x 1080 at 1920,0
Screen 2: 1440 x 900 at 3840,0
Work Area 2: 1440 x 900 at 3840,0
OpenGL Vendor: ATI Technologies Inc.
OpenGL Renderer: AMD Radeon R9 M370X OpenGL Engine
OpenGL Version: 4.1 ATI-1.60.26
OpenGL Shading Language: 4.10
Detected: ATI Consumer (Mac version)
Unknown VRAM
1.60.26.0
It runs on the following machine
https://support.apple.com/kb/SP719?locale=en_US [support.apple.com]
my resolution on the mac screen is set like this:
the native resolution is 2880-by-1800
many thanks
I plugged in one more screen now but the problem is the same.
->about houdini says this in the first section:
Houdini FX Version 16.5.414
Platform: Darwin-17.0.0
Operating System: Mac OS X Version 10.13.3 (Build 17D102)
Qt Version: 5.6.1
Number of Cores: 8
Physical Memory: 16.00 GB
Number of Screens: 3
Screen 0: 1920 x 1200 at 0,0
Work Area 0: 1920 x 1153 at 0,22
Screen 1: 1920 x 1080 at 1920,0
Work Area 1: 1920 x 1080 at 1920,0
Screen 2: 1440 x 900 at 3840,0
Work Area 2: 1440 x 900 at 3840,0
OpenGL Vendor: ATI Technologies Inc.
OpenGL Renderer: AMD Radeon R9 M370X OpenGL Engine
OpenGL Version: 4.1 ATI-1.60.26
OpenGL Shading Language: 4.10
Detected: ATI Consumer (Mac version)
Unknown VRAM
1.60.26.0
It runs on the following machine
https://support.apple.com/kb/SP719?locale=en_US [support.apple.com]
my resolution on the mac screen is set like this:
the native resolution is 2880-by-1800
many thanks
Houdini Engine for Unreal » Houdini 16.0. Engine to UE4 4.18.2 supported ?
- Vasilis Triantafyllou
- 32 posts
- Offline
Hello, i upgraded to houdini 16.5.414 and the bug is still there. Any estimated date for fixing ?
Many Thanks
Many Thanks
Houdini Engine for Unreal » Houdini 16.0. Engine to UE4 4.18.2 supported ?
- Vasilis Triantafyllou
- 32 posts
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This is Brilliant i just installed it!
By the way i guess i should make a bug report but while i am here i should say that when in a dual screen setting on a retina mac i notice 3 things.
1 I cannot move the application from the retina screen to the normal DPI one without manually readjusting the resolution of the interface in references.
2 When the app is in the Low resolution monitor and when i press tab in the viewport the list is not populated correctly. like the attached image
3 If the Screen arrangement is one on top of the other then the tab menu appears on the same monitor, in all other arrangements the tab menu appears in the retina monitor.
I am on a MacBook Pro Retina 15" with AMD GPU and OSX 10.13.2
Many Thanks
By the way i guess i should make a bug report but while i am here i should say that when in a dual screen setting on a retina mac i notice 3 things.
1 I cannot move the application from the retina screen to the normal DPI one without manually readjusting the resolution of the interface in references.
2 When the app is in the Low resolution monitor and when i press tab in the viewport the list is not populated correctly. like the attached image
3 If the Screen arrangement is one on top of the other then the tab menu appears on the same monitor, in all other arrangements the tab menu appears in the retina monitor.
I am on a MacBook Pro Retina 15" with AMD GPU and OSX 10.13.2
Many Thanks
Edited by Vasilis Triantafyllou - Feb. 4, 2018 09:44:22
Houdini Engine for Unreal » Houdini 16.0. Engine to UE4 4.18.2 supported ?
- Vasilis Triantafyllou
- 32 posts
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Just upgraded to 16.5.323 on mac i still don't see the 4.18.2 supported in the installer. could you kindly advise ?
many thanks
many thanks
Houdini Engine for Unreal » Houdini 16.0. Engine to UE4 4.18.2 supported ?
- Vasilis Triantafyllou
- 32 posts
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Yes I am on mac and I managed to install the 16.0.787 which includes the UE4 4.18 plugin and appears to install fine on 4.18.2 and then installed the 16.0.828. Fingers crossed it should work i guess…
Houdini Engine for Unreal » Houdini 16.0. Engine to UE4 4.18.2 supported ?
- Vasilis Triantafyllou
- 32 posts
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Great! it would be great if you please include the latest Houdini Engine installer in the latest houdini build because from what i can see 16.0.828 installs to 4.17.x but not 4.18.2
Houdini Engine for Unreal » Houdini 16.0. Engine to UE4 4.18.2 supported ?
- Vasilis Triantafyllou
- 32 posts
- Offline
Hello i just wanted to ask is the Houdini 16.0 Engine to UE4 4.18.2 still supported ?
thanks
thanks
Work in Progress » Instant Meshes Bridge Sop
- Vasilis Triantafyllou
- 32 posts
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Kfinla and Cyzor this is awesome thank you! …the $TEMP seemed to be the problem for mac.
Work in Progress » Instant Meshes Bridge Sop
- Vasilis Triantafyllou
- 32 posts
- Offline
This is such a great tool! ultrathanks!
On Windows at home it works fine!
On Mac at work i still cannot figure it out.
anybody got it working on mac?
On Windows at home it works fine!
On Mac at work i still cannot figure it out.
anybody got it working on mac?
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