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Houdini Engine for Unreal » Crowd System
- antoniocappiello_fx
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Houdini Engine for Unreal » Crowd System
- antoniocappiello_fx
- 24 posts
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Hi DASD,
thank you for you answer. The digital asset way would be cool, but how would you “play” the baked simulation through it? I mean, Is there a way to get access to a DA parameter through the sequencer or matinee and animate it on a timeline so you can make it work runtime?
Thx a lot =]
thank you for you answer. The digital asset way would be cool, but how would you “play” the baked simulation through it? I mean, Is there a way to get access to a DA parameter through the sequencer or matinee and animate it on a timeline so you can make it work runtime?
Thx a lot =]
Houdini Engine for Unreal » Crowd System
- antoniocappiello_fx
- 24 posts
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I explain myself clearer, my question is if there's a way to make a crowd simulation inside Houdini and then export it baked as FBX inside Unreal. A solution I can think of is to export each agent as a single bone with its animation cached inside the FBX, but I don't know exactly how to achive that..
Maybe you guys have a better way to do it…?
Thank you
Maybe you guys have a better way to do it…?
Thank you
Houdini Engine for Unreal » Crowd System
- antoniocappiello_fx
- 24 posts
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Hi Guys,
I'd like to import a spiders crowd simulation inside Unreal. Do you have any tip for a workflow to follow to make it readable by the engine?
Thx =]
I'd like to import a spiders crowd simulation inside Unreal. Do you have any tip for a workflow to follow to make it readable by the engine?
Thx =]
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