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Houdini Engine for Unity » HAPI usage in standalone player ( windows 7 64bit )
- trojanfoe
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Houdini Engine for Unity » HAPI usage in standalone player ( windows 7 64bit )
- trojanfoe
- 67 posts
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OK, so I added it, and it compiled OK. However does that mean there is code in the build that shouldn't be?
Houdini Engine for Unity » HAPI usage in standalone player ( windows 7 64bit )
- trojanfoe
- 67 posts
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I am getting a similar error message when I attempt to build:
Assets/Houdini/Scripts/HoudiniHost.cs(369,154): error CS0117: `HoudiniConstants' does not contain a definition for `HAPI_ENABLE_RUNTIME'
Here is the code:
public static bool prEnableCooking {
#if UNITY_EDITOR
get { return getBool( “HAPI_EnableCooking” ); }
set { setBool( “HAPI_EnableCooking”, value ); }
#else
get { return getBool( “HAPI_EnableCooking” ) && HoudiniConstants.HAPI_ENABLE_RUNTIME; }
set {}
#endif // UNITY_EDITOR
This is using the latest version of the Unity/Houdini plugin code from Github. I obviously don't want to do any cooking, or editing of any kind, at runtime, so what do I do to get a build of my project with the various Houdini scripts enabled? Have I missed some documentation on this?
Cheers,
Andy
Assets/Houdini/Scripts/HoudiniHost.cs(369,154): error CS0117: `HoudiniConstants' does not contain a definition for `HAPI_ENABLE_RUNTIME'
Here is the code:
public static bool prEnableCooking {
#if UNITY_EDITOR
get { return getBool( “HAPI_EnableCooking” ); }
set { setBool( “HAPI_EnableCooking”, value ); }
#else
get { return getBool( “HAPI_EnableCooking” ) && HoudiniConstants.HAPI_ENABLE_RUNTIME; }
set {}
#endif // UNITY_EDITOR
This is using the latest version of the Unity/Houdini plugin code from Github. I obviously don't want to do any cooking, or editing of any kind, at runtime, so what do I do to get a build of my project with the various Houdini scripts enabled? Have I missed some documentation on this?
Cheers,
Andy
Houdini Engine for Unity » Invalid argument given: asset_id
- trojanfoe
- 67 posts
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Yeah that appears to be working much better (using 565 with Unity plugin from github).
Many Thanks,
-A
Many Thanks,
-A
Houdini Engine for Unity » Invalid argument given: asset_id
- trojanfoe
- 67 posts
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damian
Try today's build (15.5.564). You'll need to redo your curves (if broken) and resave the scene.
Nice! It's great to see support for the Unity integration continuing. There is so much this great tool can do for game developers. I will try it tonight
Houdini Engine for Unity » Invalid argument given: asset_id
- trojanfoe
- 67 posts
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damian
What's the latest version of Houdini you've tried? Did you make sure to update your Unity project with the latest Houdini Engine plugin?
Yeah using the latest of everything (15.5.323) at the time of writing.
Houdini Engine for Unity » Invalid argument given: asset_id
- trojanfoe
- 67 posts
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Any progress on this issue? It still appears to unfixed. It takes away all advantage of using Houdini at all, given how unreliable it is.
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