Trim Sheet Procedural UVunwrapping

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Hello!
I wanted to make a procedural UV unwrap for a procedural asset for a finishing texture sheet, I watched two lessons on the Titan project where two different methods are considered, but neither of them works. This pipe in the asset should also copy up and down, I did this, but there was a problem with the UV.

1)Trim_texture_utility - Automatic_trim_texture: When changing the size of the UV, nothing changes in particular, only one part UVunwrap correctly, the other parts remain somewhere far away, and they look wrong, other settings changes do not lead to anything

2)Foreach segment blocks: The construction of the UV for each object also did not work correctly, it unfolds each polygon, and not the whole piece as needed.

Maybe there are some other lessons or lectures on how to do this automatically without manually unwrapping each segment?

Can you please help me with that?

Thank you!
Edited by MarK_09152 - March 8, 2025 13:41:42

Attachments:
Tube_Procedural_UVs.hip (482.0 KB)
Tube_Procedural_UVs_01.png (388.1 KB)
Tube_Procedural_UVs_02.png (480.6 KB)
Tube_Procedural_UVs_03.png (606.8 KB)
Tube_Procedural_UVs_04.png (260.4 KB)
Tube_Procedural_UVs_05.png (199.9 KB)
Tube_Procedural_UVs_06.png (232.9 KB)

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Found a solution to the problem. Anastasia Opara's lessons on a house by the lake, creating uv islands procedural using VEX.
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