MtlX mixing hair and Standard surface shaders
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- McTwark
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- 4 posts
- Joined: April 2024
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Hello, I have the task of making feathers with golden tips. I can't get the look of the gold exactly right using only the hair shader(there's no metalness component), and I can't get the look of the non-golden parts of the feathers using only the standard surface shader, so naturally I tried mixing the two shaders, but no dice. As of now, I'm using the standard shader relying on sss and transmission to get the 'soft' look of feathers for the non-golden parts. How would you approach this situation? I'm using houdini 20.5.410 with the feathers procedural workflow.
Edited by McTwark - March 19, 2025 10:06:59
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