Disable look-at when animating a camera

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I'm sure I'm just missing something super obvious here but how do I disable the aim/look-at when trying to move a camera in solaris?
I want to disable the manipulator that I've marked in the screenshot so that when I move the camera it doesn't rotate.

If this isn't doable, which I'm sure it is and I just missed it, it makes it almost impossible to animate cameras in solaris and I guess the only way is to instead do it in /obj and import it.

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