I want to have an outward pulse/blast glass shatter (like in The Matrix when the helicopter crashes into the building) and I have the basic setup of rbdmaterialfracture > rbdconfigure > rbdbulletsolver, then on another branch there's a point scatter with an animating velocity attribute I want to transfer into the bullet solver. The scattered points' velocity attributes increase/decrease based on their positions relative to an expanding radius.
It seems I'm having two issues right now.
The first is that the velocities seem to only be picked up on the first frame there's animation on the attributes - then those values are maintained. How can the animating values be transferred?
Secondly, the fractured pieces are staying together when they're affected by the transferred velocities but can break apart when there is collision geo. How can they be broken from just the velocity?
Could anyone let me know what I'm doing wrong? It may not come through in the project file but a visualization marker for @v would help to show the outward blast of the scatter pts and what's going on with the velocity on the bullet solver.
Thanks for taking a look
Robert
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