What do our Houdini Pipeline TDs do?
- Support and build tools for artists in FX, Character-FX, Crowd, and Procedural assets (vegetation, cloth, feathers, fur, environment creation).
- Spend 90% of their time in Houdini.
- Work on a first-class USD pipeline.
- Integrate and configure our in-house renderer and USD procedurals.
- Utilize HDAs/VEX/Rez/Python/GitHub/Linux/Jira to deliver the above.
It’s a bonus if you have have experience improving quality of Crowd, Character-FX, or ML workflows and pipelines (ideally in Houdini).
What don't our Houdini Pipeline TDs do?
- Spend lots of time in other DCCs (Maya / Nuke / Katana).
- Engage in shot-production work.
Apply here: https://explore.jobs.netflix.net/careers/job/790301384213 [explore.jobs.netflix.net]
For any general questions, we can try to answer them in the thread, but feel free to DM me for more details.