I'm experiencing a weird issue with my displacement. Rendering with Karma XPU, using MaterialX shaders. I have a displacement map applied to my model, and for some reason, when the displacement is enabled, it seems to be offsetting certain areas or creating seams where none existed. This first image is zoomed in on my displacement map when the displacement DISABLED. The second image shows the model when the displacement is ENABLED. I can't for the life of me figure out what is going on.
Does it have something to do with the displacement bounds? Or with the normals not being set properly? Or render settings? I'm not finding anything online addressing this issue.
I am also showing why my shading network looks like. I can post more images of parameters if anyone needs them.
I would so appreciate help with this! Thanks