Pose difference on skeleton in APEX

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HEY.Does anyone know how to do something like a KineFX pose difference in APEX on the skeleton geometry?
My use case is that sometimes IK/FK blending introduces slight pose differences, which causes a noticeable pop when switching between the two. I'm looking for a way to smooth or correct this within APEX.

Thanks
Edited by MatijaK - April 11, 2025 06:09:38

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The only method I see that could work so far is to initialise the stashed skeleton similarly to how we initialise the FK joints, and then calculate the difference per joint — but it feels a bit convoluted.
Is there a cleaner or more straightforward way to handle this in APEX?
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