How to edit and add USD blendshapes
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- Mark Wallman
- Member
- 723 posts
- Joined: Aug. 2013
- Offline
Hi All.
I have a USD Skel export from Maya with a blendShape.
All works well, the animation comes in along with the blend shape. What I am trying to do now is:
1: modify the existing blendshape
2: create a new blendshape
Has anyone come across this? I think I am almost there. Just not wiring thing up in the right order. Best. Mark
EDIT: I have come across this post, which works.
https://www.sidefx.com/forum/topic/86525/ [www.sidefx.com]
What I am doing is using a sculpt SOP, which for some reason stops working. I think it might have something to do with packing and unpacking??
I have a USD Skel export from Maya with a blendShape.
All works well, the animation comes in along with the blend shape. What I am trying to do now is:
1: modify the existing blendshape
2: create a new blendshape
Has anyone come across this? I think I am almost there. Just not wiring thing up in the right order. Best. Mark
EDIT: I have come across this post, which works.
https://www.sidefx.com/forum/topic/86525/ [www.sidefx.com]
What I am doing is using a sculpt SOP, which for some reason stops working. I think it might have something to do with packing and unpacking??
Edited by Mark Wallman - April 12, 2025 05:38:38
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- Mark Wallman
- Member
- 723 posts
- Joined: Aug. 2013
- Offline
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