How to edit and add USD blendshapes

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Hi All.

I have a USD Skel export from Maya with a blendShape.

All works well, the animation comes in along with the blend shape. What I am trying to do now is:

1: modify the existing blendshape
2: create a new blendshape

Has anyone come across this? I think I am almost there. Just not wiring thing up in the right order. Best. Mark

EDIT: I have come across this post, which works.

https://www.sidefx.com/forum/topic/86525/ [www.sidefx.com]

What I am doing is using a sculpt SOP, which for some reason stops working. I think it might have something to do with packing and unpacking??
Edited by Mark Wallman - April 12, 2025 05:38:38

Attachments:
BlendShapeExample_01.usd (135.1 KB)
BlendShapeTest.hipnc (764.6 KB)
blendShapes.jpg (112.5 KB)

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723 posts
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Hi. Making a new post.

Solved.

To get my sculpt to work I hade to delete a few attributes after the sculpt: See pic.

Best

Attachments:
Screenshot 2025-04-12 104959.jpg (16.5 KB)

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