Weird RBD iteraction between @active and Glue

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Hi there,

I feel like a total newbie again - admittedly I have not been doing RBD recently. I attached a HIP file to demonstrate my problem. All I am trying to do, is have an RBD Sim with some Glue constraints and a couple of the packed pieces stay in place. Now, I am pretty sure that this is the setup I used a couple of years ago, where I just set the pinned pieces to be @active=0 but I might be wrong.

Any help would be really appreciated <3

Attachments:
active-glue-weird.hiplc (695.7 KB)

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