Labs Trim Textures not cooperating in Unreal Engine?

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Hi, I'm a relatively newer houdini user who has been working on a timber-frame building generator and have found that the Labs Trim Nodes seem to function inside houdini and properly store UV data but upon being brought to Unreal through an HDA it seems like they lose any UV data they have assigned. Appreciate any advice or input but for now I will be manually UV'ing every wall variation I have lol
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