Outputing Object Normals

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Hi!
I am trying to render passes with deepraster, everything is fine except in vex i can't find the way to output the object normals. Does anyone know the way to do that?
I've tried using Global Parameter and outputting single variable Surface Normal, but that's not exactly what i am looking for!
Thanks!
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If you want a deep raster of the Normals, it's already available in the mantra ROP. You don't have to export it. In the VEX Variable parameter of the ROP, there's a drop down arrow & you can select N from the list.

Cheers!
steven
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Yeah i think i've tried that one, and didn't get satisfication of what i got, compared what i used to get with slim aov.
But thanks!
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What difference is there? Maybe some example images?

Cheers!
steven
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Perhaps you need normals in a different space. If so you'll need to determine what space the normals should be in and put together a VEX shader that renders the proper normals.
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