CeeGee I try tip that pbowmar give me, but i am new to houdini and i need some detail tips on this thing that pbowmar say…
Or somebody have another solution or scene.. Thank you.
Here is a little example of what Pbowmar is saying. Although, I am not sure how to use the Wire Solver in this case.
I always have trouble importing animated objects into a DOP Network, so I'd be curious to know the workflow for doing that myself. I see how to import deforming geometery with the same number of points, but not geometry where points increase / decrease each frame.
Alanw - thank you man, that its for the first tip, i try to do like you but a hava a problem but your scene is solution. Now to find solution with WireSOP. I need drool from dog mouth not to leek just to stay always and ahve animation if mouth move. Something like softbody in Maya.