FBX Exporter... if you cant wait Q2 or if you are lazy
18656 20 4- Le_monkey_butt
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- Augustronic
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- Gerome
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Regarding Windows version:
1) Someone already compile it for XP64 bit I believe
2) To install it, get the plugin (.dll) into $HOME/houdini(VERSION)/dso. If the folder dso doesnt exist, create it. $HOME by default on Windows is C:\Documents and Setting\blabla\My Documents
Then to access it, go to the SOP level and FBX_Exporter should be there.
3) Augustronic, it looks like you dont have the right HDK settings. Try to compile the example of the HDK. (Only full version of VC++ will work)
This plugin has been developed on Linux, and well I admit I didnt put my mind into Windows. It should not be a big deal to compile it though.
1) Someone already compile it for XP64 bit I believe
2) To install it, get the plugin (.dll) into $HOME/houdini(VERSION)/dso. If the folder dso doesnt exist, create it. $HOME by default on Windows is C:\Documents and Setting\blabla\My Documents
Then to access it, go to the SOP level and FBX_Exporter should be there.
3) Augustronic, it looks like you dont have the right HDK settings. Try to compile the example of the HDK. (Only full version of VC++ will work)
This plugin has been developed on Linux, and well I admit I didnt put my mind into Windows. It should not be a big deal to compile it though.
- Augustronic
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- SpOOkyPaul
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- Gerome
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Right I will retify
1) Victor compiled the DSO for WinXP32 (see above)
2) Compile for 64bit I dont have a machine available right now but I could try to do it if no one managed before me. I cant remember if compiling on Windows is Houdini build specified as it is on Linux though.
3) Augustronic I remember seeing this kind of error on WinXP 64 even for the HDK examples. I cant remember what I did to overcome it, cause it was sometime ago.
1) Victor compiled the DSO for WinXP32 (see above)
2) Compile for 64bit I dont have a machine available right now but I could try to do it if no one managed before me. I cant remember if compiling on Windows is Houdini build specified as it is on Linux though.
3) Augustronic I remember seeing this kind of error on WinXP 64 even for the HDK examples. I cant remember what I did to overcome it, cause it was sometime ago.
- kuba
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Sorry to put the thread on a slightly different track. Do you guys have an idea what is the method fbx deals with exporting animation? Is it some sort of point cashing thing? I did a quick test and import an animated scene to 3dsmax - no animation was created though. But when I import again the fbx file to houdini animation was there. Is it possible that FBX plugin is on different stages of development for each package? If yes I expect autodesk should be a little bit ahead… :roll:
- Gerome
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Well the plugin follows the FBX standards but there is 2 types of Anim.
There is the anim you will do at the SOP level (inc deform) and this type of anim will cache as a FBX vertex cache. I dont if the FBX (Max) plugin has an option to turn on/off that cache.
Then if you do a animation a the upper level, you have to choose the “Animated” option. It will read the anim as a Curve.
It is true I have not tested with 3D Max ( only with Maya ) which I dont think it should change cause it is the FBX format.
There is the anim you will do at the SOP level (inc deform) and this type of anim will cache as a FBX vertex cache. I dont if the FBX (Max) plugin has an option to turn on/off that cache.
Then if you do a animation a the upper level, you have to choose the “Animated” option. It will read the anim as a Curve.
It is true I have not tested with 3D Max ( only with Maya ) which I dont think it should change cause it is the FBX format.
- nosferatu037
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- Simon
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