Is there a shadow bias control for built-in shadow options in the light node? (i mean not using vex shadow or shadowmap() funtion)
How should i connect the Vop shadowmatte so that my shadow appears in the alpha channel of the rendered pic?
Whenever i connect the output of the vop shadowmatte to the corresponding output of a vop surface shader, it just gives me the alpha of my objects, not the shadow.
Thanks in advance.
Wesley
shadow bias and Vop shadowmatte
3660 0 2- wes_sin
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