The front page (www.sidefx.com) and the gallery now have two fire examples that show off the new fire solver in Houdini 9.5. These were created by interns in our Toronto office and were built using the new shelf tools and the new Ramp Parameter to control the changes in color.
The Campfire example is available as a .hip file in the Exchange (Community > Houdini Exchange). This file includes both the 3D scene and the compositing network. The second fire ball example will be posted to the Exchange next week.
Enjoy…
Robert
Fluid Fire Examples
13489 7 1- rmagee
- Staff
- 1185 posts
- Joined: July 2005
- Offline
- live_fx
- Member
- 160 posts
- Joined: Jan. 2006
- Offline
- jason_iversen
- Member
- 12648 posts
- Joined: July 2005
- Online
Well done on some very encouraging renders! And thank you for the very complete hipfiles with some very detailed comments on each node.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- zbhoudini
- Member
- 11 posts
- Joined: Nov. 2007
- Offline
- Allegro
- Member
- 696 posts
- Joined: March 2006
- Offline
One thing that probably should be noted is that the camera is set to 1600x900 you could probably have it set to something like 720x405 to get much quicker renders.
The only pass that should be very time consuming though is the flicker_pass which does a lot of raytracing with instanced lights… I wouldn't expect either simulating, or rendering of the flames to be as bad as you describe.
The only pass that should be very time consuming though is the flicker_pass which does a lot of raytracing with instanced lights… I wouldn't expect either simulating, or rendering of the flames to be as bad as you describe.
Stephen Tucker
VFXTD
VFXTD
- zbhoudini
- Member
- 11 posts
- Joined: Nov. 2007
- Offline
- SideFX
- Member
- 4 posts
- Joined: July 2005
- Offline
- Alanw
- Member
- 320 posts
- Joined: Aug. 2007
- Offline
-
- Quick Links