Wedge ROP

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Does anybody have any info how to use the Wedge Rop.
I have 8 diifrent fluid sims that needs to be manually output to file with different settings. The wedge Rop is suppose to do that but I can't use the $WEDGE, it's not recognized and so it wont write out something to disk.
Somebody how tried it

Cheers
Jens
Jens Martensson
Effects Supervisor @ Rise VFX
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There are two ways to use wedging: random samples or iterating over a min and max value by a number of iterations.

I have yet to use the first method which is the default (I guess I wedge random seeds more than values themselves…).

I have attached a hip file that shows you how to set this up to wedge through a range of seed values. Don't forget to press the render on the wedge in to a local “geo” directory to the hip file.


-jeff

Attachments:
wedge_particles.hip (73.4 KB)

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Hmm, trying this in ApprenticeHD, the Shell ROP inside the Wedge HDA errors out with “Operator unavailable in Non-Commerical Edition”.

Looking at the journals, that was supposed to have been fixed in 9.5.141, but it's not working for me in 9.5.163. If I just put down an empty Shell ROP and hit Render I get the same error.
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Since this is a licensing issue (ultimately) please send this in to support.

Thank-you,


-jeff
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Thanks Jeff, I understand the force(Wedge ROP)

/Jens
Jens Martensson
Effects Supervisor @ Rise VFX
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is there a way to format the $WEDGE?

In your example all files end in .00000 but in my try they end like:
1.111111
2.222222
3.333334

using `int($WEDGE)` just outputs one file called file.0.

Thanks,

Georg
this is not a science fair.
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ah!
never mind - found the error:

0..10 divided by 10 will never give nice numbers.

The range will be divided by the steps.
It's not an incrementor like I first guessed.
this is not a science fair.
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