I have a POP network which at SOP level I have copied metaballs onto (to generate i3d files)
two problems: the i3d render falls over at certain frames and I can't figure out why (unless its a memory issue)
Also I tried to append a bulge SOP to the particle copied metaballs (with another metaball as a magnet) and while it worked fine in the viewport it refused to render to i3d (i3d stopped after first frame)
using version 6
Is i3d particularly picky about source metaballs?
Mark Creer