maya viewport 64bit 2008 8.5 and nvidia

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encountered a strange problem in perspective viewport of Maya 8.5 maya 2008 64bit version. When I create an object in the full perspective viewport, rotating the object several times (alt + LMB) and the screen will cease to be redrawn/refreshed(I cannot rotate the object anymore).
If I switch back to four viewport mode, then the perspective screen will be redrawn and reflects my last action on the object, but the problem will come back again if I rotate the obj inside the persp viewport.
This problem seems to happen only in XP 64bit environment, I cannot reproduce it in 32-nit XP. Does anyone has idea what possiblly cause this issue. Thank you.

may pc is
quad core q6600 8500Gt 4gbram

sorry no houdini talk
jabranbaig
senior cg Artist
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Turn off Threaded Otimization in NVidia controlPanel->Manage 3D settings
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for your future reference…
http://area.autodesk.com/index.php [area.autodesk.com] :roll:
where am I?
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thanks for that there is fix by switching to 7600GT and not using 8500GT
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Wow we're answering Maya questions too now… 8)
The trick is finding just the right hammer for every screw
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Hadn't you heard? Houdini is the new Maya!
Cheers,

Peter Bowmar
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Houdini 20.5.262 Win 10 Py 3.11
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hurry .. get rid of the shelf tools or the forum is doomed!!
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