I´ve some questions about channels. programming for custom keyframe interpolation.
1. Is it possible to write a custom Keyframe interpolation function for a channel segment?
What is the syntax?
2. Is it possible to export animation from character so as it is, I mean not samples but really keyframes, as it was animated by animator? Like a animation clips in Maya. I tried to export with Channel ROP also from Channel editor´s menu and I got just a animation with keyframe in each frame.
3. Isit possible to change a Keyframe interpolation for all keys form the same frame direct on the playbar (Also like in Maya, sorry

Thank you all in advance! :?: