Hi, is there a list of ‘' optimal combination’' for both the rigidbody solver and RB properties to get efficiency/speed/accuracy balance?
the help file explain every setting one at the time but not the impact that one may have on another…
thanks
Dynamic simulation optimal settings
3994 2 2- RBD_ID039
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- bhaveshpandey
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although i'm not an expert yet..i always make sure that the collision geometry on my RBDs is reasonable….as in its proportionate to the size of the RBD obj.
if i have a small sphere with a radius like 1 or 2 i keep the collision geometry below 20.
if i'm using standard geo like boxes or spheres etc, i use Implicit box or Implicit Sphere modes.
also for previz purposes, i reduce the collision passes on the solver a bit..
there must be better ways..lookin forth to learn few tricks..
if i have a small sphere with a radius like 1 or 2 i keep the collision geometry below 20.
if i'm using standard geo like boxes or spheres etc, i use Implicit box or Implicit Sphere modes.
also for previz purposes, i reduce the collision passes on the solver a bit..
there must be better ways..lookin forth to learn few tricks..
- xtimmyx
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And when unable to use Implicit Sphere or Implicit Sphere box due to more advanced geometry, a really nice feature is to solve the simulation with a less advanced model than the rendered one and transfer its movement to the one to render. There is a great example in the help named “ProxyGeometry” which shows how to do this.
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