UVPelt after Facet with Cusp

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Hi, everyone!

I'm a bit lost with the following thing: when I import some geometry, the shading is aweful, then I add Facet SOP with Cusp polygons checked? everything gets well shaded, but cusping makes unique points so that when I use UVPelt - it doesn't pelt the region I want due to those multiplied points made by cusping.
How to use UVPelt after Facet with cusping? Or may be there's another way of fixing shading of the imported geometry? I played around with normals? thought may be they're wrong oriented - no use.
Thanks in advance.
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How to use UVPelt after Facet with cusping? - No how.
Or may be there's another way of fixing shading of the imported geometry? - There's no way.
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Hmmmm…. that's disappointing…
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Well, then how to use UVs, if there are unique points? I can't fuse 'em all when the mesh is too large…
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Can you provide the model?
Run it through a Convert sop instead.
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Have you tried pelting the model before you cusp the points?

Make sure you set your uvs to vertex coords.

G
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2probbins: I tried, but didn't notice any effect on shading.

2keyframe: no… I'll try, but won't this “hurt” UVs, I mean cusping pelted surface?
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