Hi,
I have a quick question. I want to be able to add a pinch effect (like the pinch effect in in photoshop) to an image or procedural texture in vops. Is there a node that does that already, or any other quick way? I would do it directly in photoshop, but it needs to be animated. Please help me!!
cheers!
vops pinch effect
11631 10 1- jrgauthier
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JR Gauthier
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- varomix
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- jrgauthier
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Yes you get it right! Unfortunetly, I think it needs to be done in the vops network. It's for an iris texture map; I want to dilate or contract. And it's actually done using a technique you suggested me in another thread, with an animated texture projection….
this thread:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=13964&highlight=eye [sidefx.com]
this thread:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=13964&highlight=eye [sidefx.com]
JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
Character Animation & Design
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- Serg
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you can plug uv and a constant set to 0.5 into a distance node, this should give you a centered circular falloff. Then plug this into fit range so you can easily control the start/end of the falloff (min/max source) and intensity (max dest).
Now plug this into the scale input of a uvtransform node, and the uv into the uv input.
I've used this type of thing before to make pinches and twirls.
hope this helps.
s
Now plug this into the scale input of a uvtransform node, and the uv into the uv input.
I've used this type of thing before to make pinches and twirls.
hope this helps.
s
- jrgauthier
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Thanks for the answer Serg, I've been playing with a similar setup all night yesterterday; almost gone crazy. Right now, I don't seem to get that pinch effect right from the middle of the image, there's something I'm missing for sure…I just tryed your suggestion, but still get the same problem…Here's an image of the result I get, also included the scene.
Thanks again for you help!
Thanks again for you help!
JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
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www.turboatomic.com
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- tamte
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- jrgauthier
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YESSSS! Thanks very much!! It works!!! it makes total sense!!
JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
Character Animation & Design
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http://www.vimeo.com/user2847970 [vimeo.com]
- jrgauthier
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Hi!
Just out of curiosity, would it be possible to have this setup done in vop sops.I think it could be really usefull to create some deformers. I've tryed, but there no “uv transform” node, is there an equivalent for vop sops?
thanks!
Just out of curiosity, would it be possible to have this setup done in vop sops.I think it could be really usefull to create some deformers. I've tryed, but there no “uv transform” node, is there an equivalent for vop sops?
thanks!
JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
- tamte
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- jrgauthier
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Thanks tamte, this is really interesting, even thought I'm wondering how you figured that out.
What is the use of the Set Vector Component exactly?
thanks again!
What is the use of the Set Vector Component exactly?
thanks again!
JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
- tamte
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